Curling

League Rules

Updated October 2019

The Board welcomes any rules disputes, additions, or deletions for discussion at a regular board meeting

General Rules

A regular game has 8 ends and is played using the 5-rock free guard zone rule

Delays, Defaulted Games, Postponements & Playing Time:

  1. The club manager, ice maker, and league convenors have the authority to cancel league play due to bad weather. In the event this does happen, skips will be notified no less than 3 hours before games are meant to begin. Tie game points will be awarded.
     
  2. If mutually agreed upon by the two teams, a game may be postponed and rescheduled. Postponed games must be reported to the league convenor. To reschedule a game, the Club Manager must be contacted to determine ice time availability and ensure the ice will be prepared for game time.
     
  3. For regular season games, the ice maker will start the time-clock once the ice is ready, for 1 hr 50 min. As long as the time has not run out completely, teams may start their final end. This applies to both the early and the late draw.
     
  4. If a team is not ready to start play at the scheduled start time:  
    1. If the delay of start of play is 1-15 minutes, the non-offending team receives one point, is awarded the last stone in the first end of play, and one end is considered completed (the game begins in end 2).
    2. If the delay of start of play is 15-30 minutes, the non-offending team receives two points, is awarded the last stone in the first end of play, and two ends are considered completed (the game begins in end 3).
    3. If play has not started after 30 minutes, the non-offending team is declared winner by forfeit.
       
  5. For playoff games, all games will be 8 ends in length and the time clock will not be used. If there is a delay in the start of a playoff game, the above rules will be followed. In the case of a tie at the end of 8 ends, each team will be allowed 1 practice draw to the button, and the closest draw to the button will determine the winner.

 

Spares:

  1. All non-members must pay a spare fee of $10
     
  2. A legal team must have a minimum of 2 players
     
  3. A team may play with 3 players and they shall deliver the rocks in the format of 3 rocks, 3 rocks, and 2 skip rocks
     
  4. A team member must play at his or her position, or higher. He or she may not be bumped to a lower position by a spare.

Prizes:

  1. Trophy presentations will be made to the registered team members of A Champion Team at the Curling Banquet
     
  2. Ice Signs will be displayed in the ice the following curling season for the A and B League Champions

Flighted League Rules

  1. Prior to the beginning of the curling season, teams will be ranked in accordance with the final league standings from the previous season (for each team that remains substantially intact; skip and one player or any three players.) The convenor, draw master, and/or appropriate designated person will review the rankings.
     
  2. At the end of each round robin session, the teams will be re-ranked on the basis of that round robin session points. In the case of ties, the game results between the teams involved will decide ranking. If this does not break the tie, a coin toss will be used to determine ranking. The two lowest scoring teams from the A division will be moved to the B, and the two highest scoring teams from the B division will be moved to the A.
     
  3. The playoff rankings will be based on the full season points to determine the seeding in the Championship and Consolidation playoffs. In the case of ties, the total game results between the teams involved will decide ranking. If this does not break the tie, a coin toss will be used to determine ranking
     
  4. If mutually agreed upon by the two teams, a game may be postponed and rescheduled. Postponed games must be reported to the league convenor, and must be played before the end of the current round robin play.  To reschedule a game, the Club Manager must be contacted to determine ice time availability and ensure the ice will be prepared for game time.